Week 4 arduino challenge (dice machine)

 This week we had to create a dice machine with our Arduino. The purpose of the code and layout was that by pressing a button you will get random numbers from 1 to 6 out. 

For this you needed to write out and give each pin an led. There was also a button involved. 

This is the code that I wrote for it. 



















Video explanation of project: 


Reflection: This project was a combination of the previous projects we have done. I didn't want to risk it with a map but I learned that you could map out the lights and shorten your code. 
Another learning moment was the understanding of the button function and how you can make a circuit or there are two circuits in there and can be split on both sides of the bread. 


Extension: Just for a game you can easily make a dice machine for the sole purpose of the game. This can add a digital component to a board game. This can also work for your christmas lights to keep a random flow coming and the lights vivid, to replicate natural movement also. 

after 57 tries these where the numbers i got back. 1 was the least and 5 had the most. 







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